Find the biggest Diablo 2 and Diablo 2: Resurrected Items database in the world. Browse through all the items in the game with tooltips and randomly generated items, just like in-game.
Two-Hand-Damage: 6 To 12 (9 avg) Durability: None Durability (Eth): None Required Dexterity: 50 Required Dexterity (Eth): None Required Strength: 40 Required Strength (Eth): None Required Level: None Quality Level: 33 Max Sockets: 5 Weapon Speed: [-60] Crossbow Class: Very Fast Attack Speed Crossbow Class: Very Fast Attack Speed Damage Bonus: 100 Dex Unique version: Doomslinger Set version: None
Item stats:
Real items:
Chu-Ko-Nu
Two-Hand-Damage: 14 To 32 (23 avg) Durability: None Durability (Eth): None Required Dexterity: 95 Required Dexterity (Eth): None Required Strength: 80 Required Strength (Eth): None Required Level: 25 Quality Level: 54 Max Sockets: 5 Weapon Speed: [-60] Crossbow Class: Very Fast Attack Speed Crossbow Class: Very Fast Attack Speed Damage Bonus: 100 Dex Unique version: Demon Machine Set version: None
Item stats:
Real items:
Demon Crossbow
Two-Hand-Damage: 26 To 40 (33 avg) Durability: None Durability (Eth): None Required Dexterity: 98 Required Dexterity (Eth): None Required Strength: 141 Required Strength (Eth): None Required Level: 63 Quality Level: 84 Max Sockets: 5 Weapon Speed: [-60] Crossbow Class: Very Fast Attack Speed Crossbow Class: Very Fast Attack Speed Damage Bonus: 100 Dex Unique version: Gut Siphon Set version: None
Bows and Crossbows have no Durability and are Indestructible. Therefore, they can't be Ethereal. Arrows and Bolts/Quarrels are necessary to use a bow or crossbow, and they must be equipped in one hand, with the bow/crossbow in the other.
Quality Level (Qlvl) - Chests and monsters must be at least this level to drop the item. Qlvl is also used in gambling, sales and other calculations.
Melee Range: From 1 (least) to 5 (most). For players, range = melee range + monster size. Monsters are either size 1, 2 or 3 (most are size 2 or 3).
Dmg Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Each point in this statistic multiplies your damage by bonus/100 %. For example a damage bonus of 70 is 70/100 or and additional .7% weapon damage per point. Most weapons have 100 str, which gives 100/100 or an additional 1% weapon damage per point in str.