Page last updated: 17 April 2022 23:06
Diablo 2 Mercenaries
In Diablo 2 you can hire mercenaries to help you on your journey. They can be a very helpful companions casting spells or providing auras. Check out Mercenary facts, Mercenary stats and Mercenary Calculator.
Mercenaries Facts
- Mercs can level up just like you do, but they can never be higher level than you. Also, their level cap is 98
- All Acts except Act IV provide different types of mercs for you to hire. Each with unique skills and spells
- Mercs hired from Normal are stronger than if hired from Nightmare or Hell
- If a merc dies, he can be resurrected from the NPC responsible for hiring the Mercenaries. The cost incraeses with the Merc level but to 50.000 Gold max
- Mercs can die from poisons unlike characters who stay at 1 HP
- You can give them potions or heal them on the town's healer together with you
- Mercs can be equipped with Items. They only have Weapon, helm and armor slots though
- Ethereal items do not lose durability when worn by a Merc. Makes them the perfect equipment for a merc
- They don't have mana and they cast spells on their own - you can't control them
- If you Teleport they will be teleported aslongside you
- The most popular Mercs are the ones from Act II (Desert Mercenaries) who provide a Paladin aura. They are also strong melee characters
Mercenary Table
Act | Hired From | Mercenary Type | Equipment | Skills | Notes | |
I | Kashya | Rogue Scouts | Armor, Helms, Bows | Ice Arrow/Fire Arrow and Inner Sight | Cannot use Crossbows and Amazon Bows | |
II | Greiz | Desert Mercenaries | Armor, Helms, Spears, Polearms | Jab and Aura | Aura depends on spec Combat/Offensive/Defensive and difficulty such as Normal/Nm/Hell |
|
III | Asheara | Ironwolves | Armor, Helms, Shields, Swords | Lightning - Charged Bolt and Lightning Fire - Inferno and Fireball Cold - Glacial Spike, Ice Blast and Frozen Armor |
Can use caster weapons | |
IV | Can't hire mercs in Act IV, but Tyrael can resurrect for you. | |||||
V | Qual-Kehk | Barbarians | Armor, Helms, Barbarian Helms, Swords | Bash and Stun | Cannot Dual-Weild weapons |
Mercenary Stats Calculator
I present you the Mercenary Stats Calculator. Use it to check what stats your mercenary will have on any level and the calculator has all the different types and sub-types of mercenaries
Mercenary types
Act I - Rogue Scouts
Allowed equipment:
Armor, Helms, Bows (no Crossbows and Amazon-only bows)
Two types - Fire / Cold Arrow but both types will cast Inner Sight.
Check the Mercenary Calculator above for stats
D2: Resurrected Patch 2.4 Changes
- Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary
- Can now use Amazon Bows
- Can now gain + Amazon skill bonuses from gear
- Cold Arrow - Added Freezing Arrow
- Fire Arrow - Added Explosion Arrow
Act II - Desert Mercenaries
The Desert Mercenaries are very unique in that they provide one of the Paladin's auras from which everyone can benefit
Normal:
Combat = Prayer (Regenerates Life)
Defensive = Defiance (Increases Defense)
Offensive = Blessed Aim (Increases Attack Rating)
Nightmare:
Combat = Thorns (Returns Damage to Attacker)
Defensive = Holy Freeze (Slows down enemies)
Offensive = Might (Increases Damage (physical))
Hell:
Combat = Prayer (Regenerates Life)
Defensive = Defiance (Increases Defense)
Offensive = Blessed Aim (Increases Attack Rating)
Allowed equipment:
Armor, Helms, Spears, Polearms, Javelins (no Throwing)
Check the Mercenary Calculator above for stats
D2: Resurrected Patch 2.4 Changes
- Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary
- Nightmare and Hell difficulty now have all 6 different aura types available from the Hire menu, instead of separating them out by 3 per difficulty. Normal is unchanged
- Thorns (Combat - Nightmare)
- Thorns aura level scaling increased and will now continue scaling up beyond the highest-level threshold up to max level
- Cold Arrow - Added Freezing Arrow
- Fire Arrow - Added Explosion Arrow
Аct III Iron Wolves
Despite their looks these mercenaries are casters. They can be Fire, Cold or Lightning
Lightning - Charged Bolt and Lightning
Fire - Inferno and Fireball
Cold - Glacial Spike, Ice Blast and Frozen Armor
Allowed equipment:
Armor, Helms, Shields and Swords (do not block even though they are capable of using a shield.)
D2: Resurrected Patch 2.4 Changes
- Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary
- Life baseline and scaling increased by about 25% (Now has Life similar to the Rogue Archer)
- Defense baseline and scaling increased by about 40% (Now has defense closer to the Rogue Archer)
- Resistances baseline and scaling increased by about 20% (Now has the highest resistances baseline compared to other mercenaries)
- Cold
- Now casts Glacial Spike more often
- Glacial Spike level scaling increased
- Swapped Frozen Armor for Chilling Armor
- Fire
- Removed Inferno
- Added Fire Bolt
- Increased chance of the Iron Wolf casting Fire Ball
- Added Enchant - Now the Iron Wolf will cast Enchant on himself, the player, and nearby allies
- Lightning
- Added Static Field
- Charged Bolt level scaling increased
- Increased chance of the Iron Wolf casting Lightning
Аct IV
Аct V Barbarians
These mercs are similar to the barbarian class. They use Bash and Stun as skills
Allowed equipment:
Armor, Helms, Barbarian Class-specific Helms and Swords (cannot dual-wield)
D2: Resurrected Patch 2.4 Changes
- Can now gain + Barbarian skill bonuses from gear
- Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary
- Life baseline scaling increased (Now has the most life compared to other mercenaries)
- Defense baseline and scaling increased and the scaling at higher levels was reduced (Now has the highest defense baseline compared to other mercenaries)
- Dual Wielding
- A new ferocious Barbarian is available for hire from Qual-Kehk. These warriors cannot use two-handed swords, but are well trained in the art of dual wielding. Utilizing the Frenzy, Taunt, and Iron Skin abilities, they lure enemies in and unleash a fierce barrage of attacks
- Two-handed
- Bash level scaling increased and will no longer be capped at level 80
- Stun level scaling increased and will no longer be capped at level 80
- Added Battle Cry
Page link: https://www.diablo-2.net/mercenaries/