Diablo 2

Page last updated: 04 June 2020 23:47

Diablo 2 Mercenaries

In Diablo 2 you can hire mercenaries to help you on your journey. They can be a very helpful companions casting spells or providing auras. Check out Mercenary facts, Mercenary stats and Mercenary Calculator.

Mercenaries Facts

  • Mercs can level up just like you do, but they can never be higher level than you. Also, their level cap is 98
  • All Acts except Act IV provide different types of mercs for you to hire. Each with unique skills and spells
  • Mercs hired from Normal are stronger than if hired from Nightmare or Hell
  • If a merc dies, he can be resurrected from the NPC responsible for hiring the Mercenaries. The cost incraeses with the Merc level but to 50.000 Gold max
  • Mercs can die from poisons unlike characters who stay at 1 HP
  • You can give them potions or heal them on the town's healer together with you
  • Mercs can be equipped with Items. They only have Weapon, helm and armor slots though
  • Ethereal items do not lose durability when worn by a Merc. Makes them the perfect equipment for a merc
  • They don't have mana and they cast spells on their own - you can't control them
  • If you Teleport they will be teleported aslongside you
  • The most popular Mercs are the ones from Act II (Desert Mercenaries) who provide a Paladin aura. They are also strong melee characters

Mercenary Table

Act Hired From Mercenary Type Equipment Skills Notes
I Kashya Rogue Scouts Armor, Helms, Bows Ice Arrow/Fire Arrow and Inner Sight Cannot use Crossbows and Amazon Bows
II Greiz Desert Mercenaries Armor, Helms, Spears, Polearms Jab and Aura Aura depends on spec
Combat/Offensive/Defensive
and difficulty
such as Normal/Nm/Hell
III Asheara Ironwolves Armor, Helms, Shields, Swords Lightning - Charged Bolt and Lightning
Fire - Inferno and Fireball
Cold - Glacial Spike, Ice Blast and Frozen Armor
Can use caster weapons
IV Can't hire mercs in Act IV, but Tyrael can resurrect for you.
V Qual-Kehk Barbarians Armor, Helms, Barbarian Helms, Swords Bash and Stun Cannot Dual-Weild weapons

Mercenary Stats Calculator

I present you the Mercenary Stats Calculator. Use it to check what stats your mercenary will have on any level and the calculator has all the different types and sub-types of mercenaries




Mercenary types

Act I - Rogue Scouts

Act 1 Rogue Scout

Allowed equipment:

Armor, Helms, Bows (no Crossbows and Amazon-only bows)

Two types - Fire / Cold Arrow but both types will cast Inner Sight.

Check the Mercenary Calculator above for stats

Act II - Desert Mercenaries

The Desert Mercenaries are very unique in that they provide one of the Paladin's auras from which everyone can benefit

Act 2 Desert Mercenary

Normal:

Combat = Prayer (Regenerates Life)

Defensive = Defiance (Increases Defense)

Offensive = Blessed Aim (Increases Attack Rating)

Nightmare:

Combat = Thorns (Returns Damage to Attacker)

Defensive = Holy Freeze (Slows down enemies)

Offensive = Might (Increases Damage (physical))

Hell:

Combat = Prayer (Regenerates Life)

Defensive = Defiance (Increases Defense)

Offensive = Blessed Aim (Increases Attack Rating)

Allowed equipment:

Armor, Helms, Spears, Polearms, Javelins (no Throwing)

Check the Mercenary Calculator above for stats

Аct III Iron Wolves

Аct 3 Iron Wolves

Despite their looks these mercenaries are casters. They can be Fire, Cold or Lightning

Lightning - Charged Bolt and Lightning

Fire - Inferno and Fireball

Cold - Glacial Spike, Ice Blast and Frozen Armor

Allowed equipment:

Armor, Helms, Shields and Swords (do not block even though they are capable of using a shield.)

Аct IV

Tyrael
Act IV does not have any mercenaries to offer but Tyrael will be able to ressurect your existing ones.

Аct V Barbarians

Act 5 Barbarian Mercenary

These mercs are similar to the barbarian class. They use Bash and Stun as skills

Allowed equipment:

Armor, Helms, Barbarian Class-specific Helms and Swords (cannot dual-wield)

https://www.diablo-2.net/mercenaries/