Diablo 2

Monsters

Page last updated: 03 July 2020 15:13

Monster bonuses

Here you can read about the various special monster bonuses such as champions and unique Monsters

Special Monster bonuses

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Hit points:

<>Minions: <>x2 (Normal)
x1.75 (Nightmare)
x1.5 (Hell)
<>Champion: <>x3 (Normal)
x2.5 (Nightmare)
x2 (Hell)
<>Unique: <>x4 (Normal)
x3 (Nightmare)
x2 (Hell)
Level:
<>Champion: <>+2
<>Unique and minions: <>+3
Experience:
<>Berserker: <>x5
<>Other Champions: <>x3
<>Unique and minions: <>x5
  • Ignores Target Defense only applies to any minions.
  • -% Target Defense from items is 100% effective.
  • Only minions can be frozen: Champion and Unique can only be chilled.
  • Only 10% chance of applying stun length to Champion and Unique, but there are no further penalties: they will be stunned for the full length.
  • AI cannot be altered directly, although that of any minions can.

Champion Monster bonuses

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  • When a random Champion or Unique pack spawns there is 20% chance that it will be Champion.
  • Champions spawn in groups of 2-4: all but one are always Champion, with the remaining having an equal chance of being Champion, Berserker, Fanatic, Ghostly or Possessed.
  • +% Damage from Champion bonuses is halved when applied to Willowisp melee physical damage due to a now undocumented change in 1.13.
  • If the following spawn as Champions, any minions receive the hit point and level bonuses of minions: Fallen, Fallen Shaman, Scarab Demon, Fetish, Blow Pipe Fetish, Fetish Shaman, Siege Beast and Overseer.

    Champions:

    +90/75/66% Damage in Normal/Nightmare/Hell
    +67/56/49% Attack Rating in Normal/Nightmare/Hell
    +20 Movement speed

    Ghostly:

    +90/75/66% Damage in Normal/Nightmare/Hell
    +67/56/49% Attack Rating in Normal/Nightmare/Hell
    +33-50% Cold Damage
    Set to Damage Resist 80%: Immune to Physical Ghostly Champions will still display Immune to Physical, but they have actually been set to DR 80% nonetheless.

    Fanatics:

    +90/75/66% Damage in Normal/Nightmare/Hell
    +67/56/49% Attack Rating in Normal/Nightmare/Hell
    +100 Movement speed
    -70% Defense

    Berserkers:

    +270/225/198% Damage in Normal/Nightmare/Hell
    +270/225/198% Attack Rating in Normal/Nightmare/Hell
    75%/62.5%/50% Base life in Normal/Nightmare/Hell (1/4 Champion life)

    Possessed:

    +90/75/66% Damage in Normal/Nightmare/Hell
    +67/56/49% Attack Rating in Normal/Nightmare/Hell
    600%/500%/400% Base life in Normal/Nightmare/Hell (2x Champion life)
    +20 Movement speed
    Cannot be cursed (although Battle Cry and Cloak of Shadows still apply)

  • Unique Monster bonuses

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  • When a random Champion or Unique pack spawns there is 80% chance that it will be Unique.
  • Unique spawns with 3-6 minions, whose AI can be altered.
  • All permitted bonuses have an equal chance of selection, and are applied in displayed order.
  • Resist % bonuses are only applied when this does not result in a third immunity or increase one of two or more existing immunities.

    Specific bonuses for each Unique type:

    Aura:

    Aura Enchanted Monsters may have the following Auras:

    Might (at monlvl/6), Holy Fire (at monlvl/6), Blessed Aim (at monlvl/5), Holy Freeze (at monlvl/7), Holy Shock (at monlvl/8), Conviction (at monlvl/8), and finally Fanaticism (at monlvl/8)

  • All Auras have minimum level 1
  • Holy Shock cannot be selected at mlvl <20
  • Fanaticism only applies party +% Damage to Unique
  • Cursed:

    <>Unique has 75% chance to cast level (mlvl/5)+1 Amplify Damage when target is hit by an attack or a missile originating from the Unique.
    Cold Enchanted:
    <>Cold Minimum Damage: <>+66% damage
    <>Cold Maximum Damage: <>+100% damage
    <>Cold Length: <>Cold Length: 4+(mlvl x0.2) seconds
    <>Cold Resist: <>+75%
    <>If dead, launch a level (mlvl/2) coldunique nova

    In Nightmare and Hell, Minions gain +33-50% Cold Damage. Minions always apply same cold length as Unique (although only missile attacks may apply cold length in Normal)
    Extra Fast:
    <>+100 movement speed for Unique and Minions
    Fire Enchanted:
    <>Fire Minimum Damage: <>+66% damage
    <>Fire Maximum Damage: <>+100% damage
    <>Fire Resist: <>+75%
    <>Unique explodes upon death, applying equal parts physical and fire damage based on a percentage of the maximum base life of a normal monster of the Unique level:

  • Normal: a combined total of 11.25-18.75% is applied within a 2 2/3 yard radius
  • Nightmare: a combined total of 7-11.66% is applied within a 3 1/3 yard radius
  • Hell: a combined total of 0.75-1.25% is applied within a 4 yard radius

    <>In Nightmare and Hell, Minions gain +33-50% Fire Damage
  • Lightning Enchanted:
    <>Lightning Minimum Damage: <>+66% damage
    <>Lightning Maximum Damage: <>+100% damage
    <>Lightning Resist: <>+75%
    <>If Unique is hit or put into hit recovery, 8 level (mlvl/2) lightunique bolts are released, each applying (2*lvl)-1 lightning damage.

    Leapers cannot spawn Lightning Enchanted

    <>In Nightmare and Hell, Minions gain +33-50% Lightning Damage.
    Magic Resistant:
    Bonuses are applied individually in the following order if Resist <100%:
    <>Cold Resistance: <>+40%
    <>Fire Resistance: <>+40%
    <>Lightning Resistance: <>+40%
    Cannot be randomly selected in Normal

    Mana Burn:

    <>Mana Minimum Damage: <>+66% damage
    <>Mana Maximum Damage: <>+100% damage
    <>Magic Resist: <>+20%
  • In Nightmare and Hell, Minions gain +33-50% Mana Damage.
  • Difficulty level penalties to Resist % apply, so mana damage is 40% higher in Nightmare and 100% higher in Hell.
  • Due to a bug, mana damage is multiplied by 256 when applied by a melee attack.

    Multishot:

    Triples the number missiles released by the Unique when applicable (cannot be selected for all monster types, and does not apply to all missiles).
    Spectral Hit:
    Bonuses are applied individually in the following order if Resist <75%:
  • <>Cold Resist: <>+40%
    <>Fire Resist: <>+40%
    <>Lightning Resist: <>+40%
    <>Pick from Magic, Fire, Lightning, Cold and Poison and do:
    <>Element Minimum Hit: <>+66% damage
    <>Element Maximum Hit: <>+100% damage
    <>Cold or Poison Length is 1.6 seconds
    Stone Skin:
    <>Damage Resist: <>+50%
    <>Base Defense <>x2
    <>Any % Defense is applied after base defense is doubled
    Extra Strong:
    Unique:
  • +135/112/99% Damage in Normal/Nightmare/Hell
  • +90/75/66% Attack Rating in Normal/Nightmare/Hell

    Minion:
  • +67/56/49% Damage in Normal/Nightmare/Hell
  • +45/37/33% Attack Rating in Normal/Nightmare/Hell

  • +% Damage is halved when applied to Willowisp melee physical damage due to a now undocumented change in 1.13.
  • Teleport:
    When (health < 30%) or (ranged monster & someone is close), teleport. Also, if (health < 30%) add some hit points to health.

    source classic.battle.net/diablo2exp

    https://www.diablo-2.net/monsters/monsterbonuses