Page last updated: 12 January 2022 14:04
Monsters
Monster bonuses
Here you can read about the various special monster bonuses such as champions and unique Monsters
Special Monster bonuses
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Hit points: Level: Experience: > |
- Ignores Target Defense only applies to any minions.
- -% Target Defense from items is 100% effective.
- Only minions can be frozen: Champion and Unique can only be chilled.
- Only 10% chance of applying stun length to Champion and Unique, but there are no further penalties: they will be stunned for the full length.
- AI cannot be altered directly, although that of any minions can.
Champion Monster bonuses
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Champions: +90/75/66% Damage in Normal/Nightmare/Hell
Ghostly: +90/75/66% Damage in Normal/Nightmare/Hell
Fanatics: +90/75/66% Damage in Normal/Nightmare/Hell
Berserkers: +270/225/198% Damage in Normal/Nightmare/Hell
Possessed: +90/75/66% Damage in Normal/Nightmare/Hell
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Unique Monster bonuses
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Specific bonuses for each Unique type:
Aura: Aura Enchanted Monsters may have the following Auras:
Cursed: Cold Enchanted: Extra Fast: Fire Enchanted: Lightning Enchanted: Magic Resistant: Bonuses are applied individually in the following order if Resist <100%: Cannot be randomly selected in Normal
Mana Burn:
Multishot: Triples the number missiles released by the Unique when applicable (cannot be selected for all monster types, and does not apply to all missiles).Spectral Hit: Bonuses are applied individually in the following order if Resist <75%: |
Stone Skin:
<>Cold Resist:> <>+40%> <>Fire Resist:> <>+40%> <>Lightning Resist:> <>+40%> <>Pick from Magic, Fire, Lightning, Cold and Poison and do:> <>Element Minimum Hit:> <>+66% damage> <>Element Maximum Hit:> <>+100% damage> <>Cold or Poison Length is 1.6 seconds>
Extra Strong:
<>Damage Resist:> <>+50%> <>Base Defense> <>x2> <>Any % Defense is applied after base defense is doubled>
Unique:Teleport:
+135/112/99% Damage in Normal/Nightmare/Hell +90/75/66% Attack Rating in Normal/Nightmare/Hell
Minion:
+67/56/49% Damage in Normal/Nightmare/Hell +45/37/33% Attack Rating in Normal/Nightmare/Hell
+% Damage is halved when applied to Willowisp melee physical damage due to a now undocumented change in 1.13.
When (health < 30%) or (ranged monster & someone is close), teleport. Also, if (health < 30%) add some hit points to health.
source classic.battle.net/diablo2exp
Page link: https://www.diablo-2.net/monsters/monsterbonuses