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Diablo 2 Acts

Act I - The Sightless Eye

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Sandwiched between the Barbarian lands to the north and the vast deserts to the east lie the mountainous, verdant forestlands of the Western Kingdoms. The Western Kingdoms are comprised of the three regions: Entsteig, Khanduras, and Westmarch. The smaller, self-contained kingdoms contained herein have developed unique rules of protocol and etiquette, leading many to consider the Western Kingdoms as the most civilized of lands. Such exalted opinions stand in surprising contrast to the youthful age of the realm. While long a destination of merchants and peaceful travelers, recently infighting has made the Western Kingdoms a common destination for mercenaries and other, more sordid, visitors.

The Western Kingdoms are well known for their rich woodlands, a result of the area's nutrient laden soil, pleasant rainfall, and mild climate. From the massive pine and spruce, to the supple yew and ash, these woodlands are unequaled anywhere in Sanctuary. These abundant, fine-grained woods are forested for housing, farming tools, and weapons of warfare. The Sisters of the Sightless Eye, who make their homes within the provinces of Entsteig, are renowned for the bows that they fashion from these trees.

But as the shadows fall across all of Sanctuary, the Western Kingdoms too, are changing. The once familiar creatures that have inhabited these forests have become warped, aggressive versions of their natural forms. Woodsmen have spotted several of the following creatures, and have submitted their reports so that travelers and heroes alike may be better prepared to encounter these foul beasts.

Game starts in Act 1. Officially this act is called "The Sightless Eye". The area is in eastern Khanduras and the player is helping the Rogues take back the Rogue Monastery from Andariel's influence.

Act 1 on the world map
Act I on the world map

Rogue Encampment

The player starts at the Rogue Encampment where he/she is introduced to the various problems that Andariel's influence has brought down upon the Rogues.The town is a safe place where the player can come back to with a Town Portal or through Waypoints to repair, stash, sell and buy items or gamble.

Rogue Encampment
Rogue Encampment - the player starting zone


  • Akara: Rogue Priestess, leader of the rogues. Heals the player, sells potions, scrolls and caster-oriented weaponry.
  • Charsi: The blacksmith of the rogues in the camp. Of barbarian descent.
  • Deckard Cain: Cain resides in the camp after the player has completed the quest The Search for Cain. Identifies items.
  • Gheed: A gambler who is also a merchant.
  • Kashya: Leader of the Rogue army. Provides rogue mercenaries.
  • Warriv: A merchant who provides advice but nothing else. After the last quest, he takes the player to Lut Gholein.


There are 6 quests to progress through Act I. Once all the quests are completed, character can move to Act II

Quest 1 - Den of Evil

Act 1 Quest 1 - Den of Evil

NPC: Akara

Quest text
"There is a place of great evil in the wilderness. Kashya's Rogue scouts have informed me that a cave nearby is filled with shadowy creatures and horrors from beyond the grave. I fear that these creatures are massing for an attack against our encampment. If you are sincere about helping us, find the dark labyrinth and destroy the foul beasts. May the Great Eye watch over you."

Kill all monsters in the Den of Evil (Blood Moor)


+1 Skill Point, 1 Free Respecialization (reset stat points/skill points)

Quest 2 - Sisters' Burial Grounds

Act 1 Quest 2 - Sisters' Burial Grounds

NPC: Keshya

Quest text
"My Rogue scouts have just reported an abomination in the Monastery graveyard! Apparently, Andariel is not content to take only our living. Blood Raven, one of our finest captains in the battle against Diablo at Tristram, was also one of the first to be corrupted by Andariel. Now, you'll find her in the Monastery graveyard raising our dead as zombies! We cannot abide this defilement! If you are truly our ally, you will help us destroy her."

Kill Blood Raven (Burial Grounds)


Grants the ability to hire Rogue mercenaries, as well as granting one for free

Quest 3 - Search for Cain

Act 1 Quest 3 - Search for Cain

NPC: Akara

Quest text
"It is clear that we are facing an Evil difficult to comprehend, let alone combat. There is only one Horadrim sage, schooled in the most arcane history and lore, who could advise us...His name is Deckard Cain. You must go to Tristram and find him, my friend. I pray that he still lives."

Rescue Deckard Cain (Tristram)


Following his rescue, Deckard Cain will offer to identify items at no charge. Akara will also reward you with a random ring (magic in Normal, rare in Nightmare and Hell).

Quest 4 - The Forgotten Tower

Act 1 Quest 4 - The Forgotten Tower

NPC: Moldy Tome (Stony Field)

Moldy Tome
Quest text
"...And so it came to pass that the Countess, who once bathed in the rejuvenating blood of a hundred virgins, was buried alive...And her castle in which so many cruel deeds took place fell rapidly into ruin. Rising over the buried dungeons in that god-forsaken wilderness, a solitary tower, like some monument to Evil, is all that remains. The Countess' fortune was believed to be divided among the clergy, although some say that more remains unfound, still buried alongside the rotting skulls that bear mute witness to the inhumanity of the human creature."

Kill the Countless (Forgotten Tower level 5, Black Marsh)


Treasure Chest opens when the Countess is killed

Quest 5 - Tools of the Trade

Act 1 Quest 5 - Tools of the Trade

NPC: Charsi

Quest text
"When I fled the Monastery, I left behind the Horadric Malus, my enchanted smithing hammer. If you can retrieve it for me, I'll use its magic to strengthen your equipment."

Obtain the Horadric Malus (Barracks, Rogue Monastery). Guarded by the Smith


Charsie will imbue a piece of normal (white) equipment, turning it into a rare item with randomly selected abilities. No Magic, Rare, Set, or Unique items can be used. This can only be done once per difficulty; therefore, it is recommended that Charsi's imbue be saved until later in the game for a higher level item. Circlets are the popular choice

Quest 6 - Sisters to the Slaughter

Act 1 Quest 4 - Sisters to the Slaughter

NPC: Deckard Cain

Quest text
"It is certain that we face the demon queen, Andariel, who has corrupted the Rogue Sisterhood and defiled their ancestral Monastery. This does not bode well for us, my friend. Ancient Horadric texts record that Andariel and the other Lesser Evils once overthrew the three Prime Evils - Diablo, Mephisto and Baal - banishing them from Hell to our world. Here, they caused mankind untold anguish and suffering before they were finally bound within the Soulstones. Andariel's presence here could mean that the forces of Hell are once again aligned behind Diablo and his Brothers. If this is true, then I fear for us all. You must kill her before the Monastery becomes a permanent outpost of Hell and the way east lost forever."

Kill Andariel (Catacombs Level 4)


Access to Act II. Talk to Warriv to travel


For Act I mercenaries, check out the this page.

Rogue Mercenary

Rogue Encampment


Blood Moor

Blood Moor

Den of Evil

Den of Evil

Burial Grounds

Burial Grounds

Cold Plains

Cold Plains

The Cave

The Cave


The Crypt


Stony Field



The Underground Passage


Dark Wood


The Forgotten Tower

Black marsh

The Hole


Tamoe Highland

The Pit


Monastery Gate


Outer Cloister






Inner Cloister






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