Page last updated: 30 April 2022 12:59
Horadric Cube Recipes
Runes |
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3 x = 1 x 3 x = 1 x 3 x = 1 x 3 x = 1 x 3 x = 1 x 3 x = 1 x 3 x = 1 x 3 x = 1 x 3 x = 1 x Next recipes work only in 1.10+ patch 3 x + 1 x = 3 x + 1 x = 3 x + 1 x = 3 x + 1 x = Next recipes work only in single player and ladder only 3 x + 1 x = 3 x + 1 x = 3 x + 1 x = 3 x + 1 x = 3 x + 1 x = 3 x + 1 x = 3 x + 1 x = 2 x + 1 x = 2 x + 1 x = 2 x + 1 x = 2 x + 1 x = 2 x + 1 x = 2 x + 1 x = 2 x + 1 x = 2 x + 1 x = 2 x + 1 x = 2 x + 1 x = 2 x + 1 x = 2 x + 1 x = |
With these recipes you can upgrade your Runes. It is quite expensive to upgrade higher runes but if in dire need you might have to do it | |
Recipes |
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Requirements: | Result: | Notes: |
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Token of Absolution | Combine one of each 4 essences into the cube and Transmute. The Token of Absolution can be used to reset both skill tree and character stats. Consumed on use. Can repeat as many times as you want as long as you have essences |
3 gems from the same type and quality: This is true for all gem types like chipped,flawed and etc. Example: 3x |
1 gem from the next level Example: 3 x = 1x |
One of the most used recipes in the game because it's the easiest way to obtain Perfect gems |
Potions |
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Requirements: | Result: | Notes: |
3 x | 1 x | Very useful recipe. Unnecessary small rejuv can be transmuted to Full |
3 Health Potions + 3 x Mana Potions + 1 x Standard Gem like | 1 x | This is also a useful recipe becausae you can basically buy the potions from the vendors and you just need the normal type gem. Any potions would do, even Minor! |
3 Health Potions + 3 x Mana Potions + 1 x Chipped Gem like | 1 x | Again, potions would do, even Minor! |
Rings & Amulets |
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Requirements: | Result: | Notes: |
3 Magic Rings (Blue) | 1 Random Magic Amulet | You can't make +2 x skill amulets. If you transmute rings make sure that you are using blue rings found in high level zones on Hell |
3 Magic Amulets | 1 Random Magic Ring | Same |
6 Perfect Gems (1 from each type) + 1 x Amulet (blue any kind) | Prismatic Amulet | 16-20 all resistance Amulet. Prismatic is a prefix so you can get a good suffix too. like "Of Squid" +80 life |
1 Magic Ring + 1 x + 1 x Antidote Potion | 1 Jade Ring | Ring with 21-30 % poison resist |
1 Magic Ring + 1 x + 1 x Exploding Potion | 1 Garnet Ring | Ring 21-30 % fire resist |
1 Magic Ring + 1 x + 1 x Rejuvenation Potion | 1 Coral Ring | Ring 21-30 % lightning resist |
1 Magic Ring + 1 x + 1 x Thawing Potion | 1 Cobalt Ring | Ring 21-30 % cold resist |
Socketing |
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Requirements: | Result: | Notes: |
3 + 1 x Rare Item + Stone of Jordan | Will add 1 x Socket to the Rare Item IF the item is socketable | Works only on Rare Items |
3 Flawless Gems + 1 x Magic Weapon | Socketed Magic Weapon | This will reset prefixes and suffixes of the item you will get new stats |
1 x + 1 x + 1 x + Normal Weapon | Socketed Normal Weapon of same type | This is a very important recipe. Used to socket items so Runewords can be used. Resulted sockets are random from the min-max range of the weapon type. Ethereal is ok |
1 x + + Any Socketed Item | Remove sockets from the item | Used for accidental sockets. The gems/jewels inside the item are destroyed |
Important! The so called "eBugged"Ebugging is a bug where by using the normal recipe to socket an armor or a shield on ethereal item (which has 1.5 defense of the normal base) causes the ethereal 1.5 bonus to apply again. 1.5x 1.5x = 2.25x the base defense of a non-ethereal armor. It is confirmed that ebugging does not work in Diablo 2: Resurrected |
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Requirements: | Result: | Notes: |
1 x + 1 x + 1 x + Normal Body Armor | Socketed Body Armor | From 1 x to 4 sockets - random. Item must be Normal (white). Magic/Superior/Low Quality will not work. Ethereal is ok (will cause the item to eBug) | 1 x + 1 x + 1 x + Normal Helm | Socketed Helm | Same |
1 x + 1 x + 1 x + Normal Shield | Socketed Shield | Same |
Other |
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Requirements: | Result: | Notes: |
3 + 1 x Rare Item + Stone of Jordan | Sockets a Rare item | Rare items have a max of 1 x socket. Very unpopular recipe |
1 Perfect Skull + 1 x Rare Item + Stone of Jordan | 1 High Quality New Rare Item of the same type | Formula is - ilvl = int(.66 * clvl) + int(.66 * ilvl), ilvl = .66 times clvl + .66 times ilvl of the original item |
2 x Quivers of Bolts | 1 Quiver of Arrows | Random quantity |
2 x Quivers of Arrows | 1 Quiver of Bolts | Random quantity |
3 Perfect Gems (of any type) + 1 x Magic Item | 1 New Random Magic Item from the same kind | Works based on Item levels(ilvl). Works for Charms and Jewels. If you want to transmute charms - use high item level items. If you want to try for Skiller Grand Charms (Grand Charm +1 Skill/Class) use charms found in late Nightmare Act IV and V |
+ | Secret Cow Level | You must have completed the game and killed Diablo (Baal, if you're playing the Expansion) and you MUST be in the Rogue Encampment (Act I) and the difficulty level of the current game MUST be the same as the one that you have completed (if you have completed a normal level game, you must start a normal level game, if you have completed a nightmare level game, you must start a nightmare game). Have in mind that you if you kill the Cow King you can no longer enter so skip him if you want repeatable Cow Level |
1 x + Weapon | Fully Repaired Weapon | Not working for Ethereal, of course :) |
1 x + Armor | Fully Repaired Armor | Not working for Ethereal, of course :) |
Upgrading Items(works for Unique too) |
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Requirements: | Result: | Notes: |
From Normal to Exceptional | ||
1 x + 1 x + 1 x + Normal Unique Weapon | Exceptional Version of Weapon | Upgrades Normal to Exceptional item. Light Plated Boots will become Battle Boots. If you are upgrading Unique items you only upgrade the base item but not the Unique item itself. Goblin Toe will not turn into Wartravelers. This is usually done if you are stuck with a normal or exceptional Unique item as best in slot but you want better stats. If the item is socketed and has runes or jewels inside - they will remain intact. If the item is ethereal, it says Ethereal |
1 x + 1 x + 1 x + Normal Unique Armor | Exceptional Version of Armor | Same as above |
1 x + 1 x + 1 x + Normal (Basic) Rare Weapon | Exceptional Rare Weapon | Same but for Rare items |
1 x + 1 x + 1 x + Normal (Basic) Rare Armor | Exceptional Rare Armor | Same but for Rare items |
1 x + 1 x + 1 x + Normal Set Weapon | Exceptional Set Weapon | This only works for Diablo 2: Resurrected 2.4 + version |
1 x + 1 x + 1 x + Normal Set Armor | Exceptional Set Armor | This only works for Diablo 2: Resurrected 2.4 + version |
From Exceptional to Elite | ||
1 x + 1 x + 1 x + Exceptional Unique Weapon | Elite Version of Weapon (Ladder Only) | Works only for Ladder Characters |
1 x + 1 x + 1 x + Exceptional Unique Armor | Elite Version of Armor (Ladder Only) | Works only for Ladder Characters |
1 x + 1 x + 1 x + Exceptional Rare Weapon | Elite Rare Weapon | Same as the above but works for Rare items. Works for Non-Ladder characters too |
1 x + 1 x + 1 x + Exceptional Rare Armor | Elite Rare Armor | Same as the above but works for Rare items. Works for Non-Ladder characters too |
1 x + 1 x + 1 x + Exceptional Set Weapon | Elite Set Weapon | This only works for Diablo 2: Resurrected 2.4 + version |
1 x + 1 x + 1 x + Exceptional Set Armor | Elite Set Armor | This only works for Diablo 2: Resurrected 2.4 + version |
Crafted ItemsThe stats given here will NOT be the only stats given to the item. The item will receive other stats too. Counts for all Crafted Items |
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Hit power Items | ||
Requirements: | Result: | Notes: |
Hit Power Helm | Magic Full Helm/Basinet/Giant Conch Any Jewel |
(25-50) Defense vs. Missiles 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes Damage of (3-7) |
Hit Power Boots | Magic Chain/Mesh/Boneweave Boots Any Jewel |
(25-50) Defense vs. Melee 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes Damage of (3-7) |
Hit Power Gloves | Magic Chain Gloves/Heavy Bracers/Vambraces Any Jewel |
Knockback 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes Damage of (3-7) |
Hit Power Belt | Magic Heavy Belt/Battle Belt/Troll Belt Any Jewel |
(5-10) % Damage Goes to Mana 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes Damage of (3-7) |
Hit Power Shield | Magic Gothic Shield/Ancient Shield/Ward Any Jewel |
(5-10%) Increased Chance of Blocking 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes Damage of (3-10) |
Hit Power Body | Magic Field Plate/Sharktooth Armor/Kraken Shell Any Jewel |
10-20% Faster Hit Recovery 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes Damage of (3-10) |
Hit Power Amulet | Magic Amulet Any Jewel |
Hit Causes Monster To Flee (3-11)% 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes Damage of (3-10) |
Hit Power Ring | Magic Ring Any Jewel |
+ (1-5) To Dexterity 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes Damage of (3-6) |
Hit Power Weapon | Magic Normal/Exceptional/Elite Blunt Weapon Any Jewel |
+ (35-60%) Enhanced Damage 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes Damage of (3-7) |
Caster Crafts | ||
Requirements: | Result: | Notes: |
Caster Helm | Magic Mask/Death Mask/Demonhead Mask Any Jewel |
(1-4)% Mana Stolen Per Hit Regenerate Mana (4-10)% + (10-20) To Mana |
Caster Boots | Magic Boots/Demonhide Boots/Wyrmhide Boots Any Jewel |
Increase Maximum Mana (2-5)% Regenerate Mana (4-10)% + (10-20) To Mana |
Caster Gloves | Magic Leather Gloves/Demonhide Gloves/Bramble Mitts Any Jewel |
+ (1-3) Mana Per Kill Regenerate Mana (4-10)% + (10-20) To Mana |
Caster Belt | Magic Light Belt/Sharkskin Belt/Vampirefang Belt Any Jewel |
5-10% Faster Cast Rate Regenerate Mana (4-10)% + (10-20) To Mana |
Caster Shield | Magic Small Shield/Round Shield/Luna Any Jewel |
+ (5-10)% Increased Chance Of Blocking Regenerate Mana (4-10)% + (10-20) To Mana |
Caster Body | Magic Light Plate/Mage Plate/Archon Plate Any Jewel |
+ (1-3) Mana Per Kill Regenerate Mana (4-10)% + (10-20) To Mana |
Caster Amulet | Magic Amulet Any Jewel |
This is the recipe with which you create the best amulets in the game (5-10)% Faster Cast Rate Regenerate Mana (4-10)% + (10-20) To Mana |
Caster Ring | Magic Ring Any Jewel |
+ (1-5) To Energy Regenerate Mana (4-10)% + (10-20) To Mana |
Caster Weapon | MagicNormal/Exceptional/Elite Rod** Any Jewel |
Increase Maximum Mana (1-5)% Regenerate Mana (4-10)% + (10-20) To Mana |
Blood Items | ||
Requirements: | Result: | Notes: |
Blood Helm | Magic Helm/Casque/Armet Any Jewel |
5-10% Deadly Strike (1-3)% Life Stolen Per Hit +(10-20) To Life |
Blood Boots | Magic Light Plated Boots/Battle Boots/Mirrored Boots Any Jewel |
Replenish Life + (5-10) (1-3)% Life Stolen Per Hit +(10-20) To Life |
Blood Gloves | Magic Heavy Gloves/Sharkskin Gloves/Vampirebone Gloves Any Jewel |
Crushing Blow (5-10)% (1-3)% Life Stolen Per Hit +(10-20) To Life Very good melee gloves |
Blood Belt | Magic Belt/Mesh Belt/Mithril Coil Any Jewel |
Open Wounds (5-10)% (1-3)% Life Stolen Per Hit +(10-20) To Life |
Blood Shield | Magic Spiked Shield/Barbed Shield/Blade Barrier Any Jewel |
Attacker Takes Damage of (4-7) (1-3)% Life Stolen Per Hit +(10-20) To Life |
Blood Body | Magic Plate Mail/Templar Coat/Hellforge Plate Any Jewel |
+ (1-3) Life Per Demon Kill (1-3)% Life Stolen Per Hit +(10-20) To Life |
Blood Amulet | Magic Amulet Any Jewel |
5-10% Faster Run/Walk (1-4)% Life Stolen Per Hit +(10-20) To Life |
Blood Ring | Magic Ring Any Jewel |
+ (1-5) To Strength (1-3)% Life Stolen Per Hit +(10-20) To Life |
Blood Weapon | Magic Normal/Exceptional/Elite Axe Any Jewel |
+ (35-60%) Enhanced Damage (1-4)% Life Stolen Per Hit +(10-20) To Life |
Safety Crafts | ||
Requirements: | Result: | Notes: |
Safety Helm | Magic Crown/Grand Crown/Corona Any Jewel |
+ (10-30)% Enhanced Defense Lightning Resist + (5-10)% Magic Damage Reduced By (1-2) Damage Reduced By (1-4) |
Safety Boots | Magic Greaves/War Boots/Myrmidon Boots Any Jewel |
+ (10-30)% Enhanced Defense Fire Resist + (5-10)% Magic Damage Reduced By (1-2) Damage Reduced By (1-4) |
Safety Gloves | Magic Gauntlets/War Gauntlets/Ogre Gauntlets Any Jewel |
+ (10-30)% Enhanced Defense Cold Resist + (5-10)% Magic Damage Reduced By (1-2) Damage Reduced By (1-4) |
Safety Belt | Magic Sash/Demonhide Sash/Spiderweb Sash Any Jewel |
+ (10-30)% Enhanced Defense Poison Resist +(5-10)% Magic Damage Reduced By (1-2) Damage Reduced By (1-4) |
Safety Shield | Magic Kite Shield/Dragon Shield/Monarch Any Jewel |
+ (10-30)% Enhanced Defense Magic Resistance +(5-10)% Magic Damage Reduced By (1-2) Damage Reduced By (1-4) |
Safety Body | Magic Breast Plate/Cuirass/Great Hauberk Any Jewel |
+ (10-30)% Enhanced Defense Half Freeze Duration Magic Damage Reduced By (1-2) Damage Reduced By (1-4) |
Safety Amulet | Magic Amulet Any Jewel |
+ (1-10)% Increased Chance Of Blocking Magic Damage Reduced By (1-2) Damage Reduced By (1-4) |
Safety Ring | Magic Ring Any Jewel |
+ (1-5) To Vitality Magic Damage Reduced By (1-2) Damage Reduced By (1-4) |
Safety Weapon | Magic Normal/Exceptional/Elite Spear or Javelin Any Jewel |
+ (5-10%) Enhanced Defense Magic Damage Reduced By (1-2) Damage Reduced By (1-4) |
Page link: https://www.diablo-2.net/articles/horadric