Page last updated: 26 November 2019 15:29
Diablo 2 Mercenaries
In Diablo 2 you can hire mercenaries to help you on your journey. They can be a very helpful companions casting spells or providing auras
Mercenaries Facts
- Mercs can level up just like you do but they can never be higher level than you. That's why their level cap is 98.
- All Acts except Act IV provide different types of mercs for you to hire. Each with unique skills and spells
- If a merc dies, he can be resurrected from the NPC responsible for hiring the Mercenaries. The cost incraeses with the Merc levels but to 50.000 Gold max
- Mercs can die from poisons too
- You can give them potions or heal them on the town's healer together with you
- Mercs can be equiped with Items. They only have Weapon, helm and armor
- Ethereal items do not lose durability when worn by a Merc
- They don't have mana and they cast spells on their own - you can't control them
- If you Teleport they will be teleported aslongside you
- The most popular Mercs are the ones from Act II (Desert Mercenaries) who provide and aura to you and your party(including themselves)
Mercenary stats
Act | Hired From | Mercenary Type | Equipment | Level Up Stats | Skills | Notes |
I | Kashya | Rogue Scouts | Armor, Helms, Bows (no Crossbows) | +1 Strength +2 Dexterity +6.5 Defense +2 all Resist +8 Life |
Ice Arrow and Inner Sight, or Fire Arrow and Inner Sight | Cannot use Amazon-only equipment. |
II | Greiz | Desert Mercenaries | Armor, Helms, Spears, Polearms | +1.5 Strength +1.5 Dexterity +9.5 Defense +2 all Resist +10 Life |
Hired in Normal Combat - Jab / Prayer Defense - Jab / Defiance Offense - Jab / Blessed Aim Hired in Nightmare Combat - Jab / Thorns Defense - Jab / Holy Freeze Offense - Jab / Might Hired in Hell Combat - Jab / Prayer Defense - Jab / Defiance Offense - Jab / Blessed Aim |
Will share their auras with all party members. |
III | Asheara | Ironwolves | Armor, Helms, Shields, Swords | +1.5 Strength +1.5 Dexterity +4.5 Defense +2 all Resist +6 Life |
Lightning - Charged Bolt and Lightning Fire - Inferno and Fireball Cold - Glacial Spike or Ice Blast and Frozen Armor |
They do not use their sword as a melee weapon; find one that is good for casting spells. |
IV | Can't hire mercs in Act IV, but Tyrael can resurrect for you. | |||||
V | Qual-Kehk | Barbarians | Armor, Helms, Barbarian Helms, Swords (can't dual wield | +2 Strength +1.5 Dexterity +7.5 Defense +1.5 all Resist +12 Life |
Bash or Stun | Can wear Barbarian class-specific helms. |
Mercenary types
Act I - Rogue Scouts

Allowed equipment : Armor, Helms, Bows (no Crossbows and Amazon-only bows)
Fire / Cold Arrow (If she is hired from Normal - The stats will be worse than if she is hired from НМ/Hell.
Act II - Desert Mercenaries
The Desert Mercenaries are very unique in that they provide one of the Paladin's auras from which everyone can benefit

Normal:
Combat = Prayer
Defensive = Defiance
Offensive = Blessed Aim
Nightmare:
Combat = Thorns
Defensive = Holy Freeze
Offensive = Might
Hell:
Combat = Prayer
Defensive = Defiance
Offensive = Blessed Aim
Allowed equipment: Armor, Helms, Spears, Polearms, Javelins (no Throwing)
Prayer – regens life , Defiance – Increases Defense, Blessed Aim – Increases AR , Thorns – deals damage back to attacker , Holy Freeze – Slows Monsters , Might – Increases Melee Damage.
Prayer
Blessed Aim & Defiance
Thorns
Might
Holy Freeze
Аct III Iron Wolves

Despite their looks these mercenaries are casters. They case Fire, Cold and Lightning spells
Allowed equipment: Armor, Helms, Shields and Swords
Fire
Cold
Lightning
Аct IV

Act IV does not have any mercenaries to offer but Tyrael will be able to ressurect your existing ones.
Аct V Barbarians

These mercs are barbarian based with the Bash & Stun skills.
Allowed equipment : Armor, Helms, Barbarian Class-specific Helms and Swords (cannot dual-wield)Guide created - 22.10.2009