Page last updated: 04 March 2022 22:03
Diablo 2 Acts
Act I - The Sightless Eye
Under Construction
THE WESTERN KINGDOMS
Sandwiched between the Barbarian lands to the north and the vast deserts to the east lie the mountainous, verdant forestlands of the Western Kingdoms. The Western Kingdoms are comprised of the three regions: Entsteig, Khanduras, and Westmarch. The smaller, self-contained kingdoms contained herein have developed unique rules of protocol and etiquette, leading many to consider the Western Kingdoms as the most civilized of lands. Such exalted opinions stand in surprising contrast to the youthful age of the realm. While long a destination of merchants and peaceful travelers, recently infighting has made the Western Kingdoms a common destination for mercenaries and other, more sordid, visitors.
The Western Kingdoms are well known for their rich woodlands, a result of the area's nutrient laden soil, pleasant rainfall, and mild climate. From the massive pine and spruce, to the supple yew and ash, these woodlands are unequaled anywhere in Sanctuary. These abundant, fine-grained woods are forested for housing, farming tools, and weapons of warfare. The Sisters of the Sightless Eye, who make their homes within the provinces of Entsteig, are renowned for the bows that they fashion from these trees.
But as the shadows fall across all of Sanctuary, the Western Kingdoms too, are changing. The once familiar creatures that have inhabited these forests have become warped, aggressive versions of their natural forms. Woodsmen have spotted several of the following creatures, and have submitted their reports so that travelers and heroes alike may be better prepared to encounter these foul beasts.
Game starts in Act 1. Officially this act is called "The Sightless Eye". The area is in eastern Khanduras and the player is helping the Rogues take back the Rogue Monastery from Andariel's influence.

Rogue Encampment
The player starts at the Rogue Encampment where he/she is introduced to the various problems that Andariel's influence has brought down upon the Rogues.The town is a safe place where the player can come back to with a Town Portal or through Waypoints to repair, stash, sell and buy items or gamble.
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NPCs
- Akara: Rogue Priestess, leader of the rogues. Heals the player, sells potions, scrolls and caster-oriented weaponry.

- Charsi: The blacksmith of the rogues in the camp. Of barbarian descent.

- Deckard Cain: Cain resides in the camp after the player has completed the quest The Search for Cain. Identifies items.

- Gheed: A gambler who is also a merchant.

- Kashya: Leader of the Rogue army. Provides rogue mercenaries.

- Warriv: A merchant who provides advice but nothing else. After the last quest, he takes the player to Lut Gholein.

Quests






There are 6 quests to progress through Act I. Once all the quests are completed, character can move to Act II
Quest 1 - Den of Evil

NPC: Akara
Quest text
Objective
Kill all monsters in the Den of Evil (Blood Moor)
Rewards
+1 Skill Point, 1 Free Respecialization (reset stat points/skill points)
Quest 2 - Sisters' Burial Grounds

NPC: Keshya
Quest text
Objective
Kill Blood Raven (Burial Grounds)
Rewards
Grants the ability to hire Rogue mercenaries, as well as granting one for free
Quest 3 - Search for Cain

NPC: Akara
Quest text
Objective
Rescue Deckard Cain (Tristram)
Rewards
Following his rescue, Deckard Cain will offer to identify items at no charge. Akara will also reward you with a random ring (magic in Normal, rare in Nightmare and Hell).
Quest 4 - The Forgotten Tower

NPC: Moldy Tome (Stony Field)

Quest text
Objective
Kill the Countless (Forgotten Tower level 5, Black Marsh)
Rewards
Treasure Chest opens when the Countess is killed
Quest 5 - Tools of the Trade

NPC: Charsi
Quest text
Objective
Obtain the Horadric Malus (Barracks, Rogue Monastery). Guarded by the Smith
Rewards
Charsie will imbue a piece of normal (white) equipment, turning it into a rare item with randomly selected abilities. No Magic, Rare, Set, or Unique items can be used. This can only be done once per difficulty; therefore, it is recommended that Charsi's imbue be saved until later in the game for a higher level item. Circlets are the popular choice
Quest 6 - Sisters to the Slaughter

NPC: Deckard Cain
Quest text
Objective
Kill Andariel (Catacombs Level 4)
Rewards
Access to Act II. Talk to Warriv to travel
Mercenaries
For Act I mercenaries, check out the this page.

Rogue Encampment![]() |
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Blood Moor![]() |
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Den of Evil![]() |
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Burial Grounds![]() |
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Cold Plains![]() |
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The Cave![]() |
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Mausoleum![]() |
The Crypt![]() |
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Stony Field![]() |
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Tristram![]() |
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The Underground Passage![]() |
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Dark Wood![]() |
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The Forgotten Tower![]() |
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Black marsh |
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The Hole |
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Tamoe Highland![]() |
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The Pit![]() |
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Monastery Gate![]() |
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Outer Cloister![]() |
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Barracks |
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Jail![]() |
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Inner Cloister![]() |
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Cathedral![]() |
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Catacombs![]() |
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Page link: https://www.diablo-2.net/acts/act1/